![]() Yes, we’re aware that this is the base class for Sully, but we don’t tend to have much success pushing her elsewhere. We keep him on the outskirts of the fights, picking off units and maybe firing the occasional Rally off. Suffice to say that we like to keep our lord quite safe, yet able to contribute wherever possible, after all he’s going to be forced into your team at every turn, might as well make use of him. Her default class has access to decent ranged attacks, encouraging her to stand behind tougher units and provide extra damage while her Personal Skill strengthens their defense and allows them to soak up enemy attacks.įire Emblem Engage is available for Nintendo Switch.We’ve committed a whole article to this subject, so we won’t go too deep. Her version, called Fell Protection, causes allied units to take 3 less damage and deal 1 extra damage, allowing her to provide a group defensive buff while also providing a small boost to their damage dealt. Next up is Veyle, who has a flipped version of Alear's skill: Divinely Inspiring. This allows him to move in close to enemies more safely, and take some extra hits from attacks during the enemy turn before moving again. Contemplative encourages players to use Mauvier to press forward by boosting his defense by 2 for 1 turn when he ends his turn without attacking or using an item. Let's begin by talking about Mauvier's skill: Contemplative. The two final recruits in the game, Veyle and Mauvier, have some suitably powerful Personal Skills to encourage their use at this late point in the game. Since Clanne, Framme, and Vander all have Personal Skills that buff themselves and the Divine Dragon while adjacent to the Divine Dragon, they tend to benefit even more from being positioned to activate this skill, especially in the earlier stages of the game. This makes them a great addition to most lineups, which is good when they're required for story maps. ![]() Keeping Alear on, or near, the frontlines allows them to buff up other frontline units just by existing. ![]() Additionally, Divinely Inspiring reduces all damage taken by adjacent units by 1, so it can strengthen units standing near Alear and help them to survive attacks they otherwise might not. This means that units with a bit of range, like Clanne and Etie in the early game, can move up behind Alear and dish out extra damage from a safe position. ![]() As the Divine Dragon, adjacent units are inspired by Alear's presence and deal +3 damage while adjacent to them. Main Story Chapter 1 (Awake at Last) Walkthrough Chapter 2 (Queen Lumera) Walkthrough Chapter 3 (Hostilities) Walkthrough Chapter 4 (A Land in Bloom) Walkthrough Chapter 5 (Retaking the Castle) Walkthrough Chapter 6 (The Stolen Ring) Walkthrough Chapter 7 (Dark Emblem) Walkthrough Chapter 8 (The Kingdom of Might) Walkthrough Chapter 9 (A Clash of Forces) Walkthrough Chapter 10 (The Fell Dragon Sombron) Walkthrough Chapter 11 (Retreat) Walkthrough Chapter 12 (The Sentinels) Walkthrough Chapter 13 (Heroes of the Oasis) Walkthrough Chapter 14 (The Battle for Solm) Walkthrough Chapter 15 (Dancer in the Ruins) Walkthrough Chapter 16 (Seaside Travels) Walkthrough Chapter 17 (Serenity in Ruin) Walkthrough Chapter 18 (The Cold Voyage) Walkthrough Chapter 19 (The Dead Town) Walkthrough Chapter 20 (The Kingless Castle) Walkthrough Chapter 21 (The Return) Walkthrough Chapter 22 (The Fell and the Divine) Walkthrough Chapter 23 (The Four Hounds) Walkthrough Chapter 24 (Recollections) Walkthrough Chapter 25 (The Final Guardian) Walkthrough Chapter 26 (The Last Engage) Walkthroughįittingly for the main character, and the only character that is mandatory on every story map, Alear's Personal Skill is a very effective skill that can be beneficial in many situations. ![]()
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